Showing posts with label VSX. Show all posts
Showing posts with label VSX. Show all posts

Thursday, 29 March 2018

VSX / Fusion Muffs


This has been another one on my to do list for some time now and after a customer asked about them this morning I decided to get on with it.

The VSX Fusion Muffs range offer 8 different pubic hair styles all created in static mesh. There are two flavours included - the Standard VSX line which are unscripted and are designed for any avatar you choose to fit them to, or you can have the Fusion ready version which work with the Fusion Daily HUD automatically showing or hiding with the body choices.

These are basic - out of the box they come in black, although the actual textures for the hairs are white. This means you can do what you need with them tinting wise although you have to do it the old fashioned way by manually editing them.

They are 350L$ for all 8 and they are in store now!

Hemi

Thursday, 9 February 2017

VSX6 - Second Release





With this update, VSX6 is now fully launched with the female and final male cock making their V6 appearance.

As with the other products, the primary products are mesh with materials enhancements and for the female products, rather than a bulge, you get an Omega ready Camel toe, again texturable with ADV or Omega Appliers.

One product that has come in for more significant reworking is the Herm and as you can see the somewhat older design has now been fully rehashed in extremely high detail mesh giving a far more realistic look.

To sum up, in December 2009, Violet Studios launched VSX.
It is now 2017 and those products are now in their 8th year on the grid and has gone through 8 major version releases, each time bringing new levels of detail and quality to the product.
A customer who bought VSX back in 2009 is still today getting the latest versions of VSX for free.

Take you own conclusions from that.
 


Monday, 6 February 2017

VSX6 - First Part Released









In 2009 I released VSX on to the grid with great acclaim. VSX was under constant development until 2013 when I released VSX5, the final version of the products.
At this point VSX was to be replaced by the newer VSXM series of products, however I did keep VSX out there.
While I am always one for improving products, I must also consider that these products should remain true to their original design and format. With VSX5, I had produced what I considered at the time to be the ultimate VSX product line. However they remained sculpted items, rather than mesh.

As far as I was concerned, VSXM is a superior product, and at the time I thought sales of the original VSX product line would decline to such a point they would be no issue with removing them from my product line up.
I did get something of a surprise when they didn't decline in sales. In fact even now over three years later, VSX is still selling on a regular basis, on the market place and in store.

I have, in the back of my mind had a series of possible upgrades that could be done to the VSX Line as new technologies came about and steadily a list of reworks was drawn up to improve the product.
At the end of last year I started putting these redesign ideas in to development and now the first batch of products is ready.

In this initial release you have the original VSX Futa, Evolver Human, Canine, Equine, Demon and Feline. At first glance, it all looks pretty much the same but there is far more going on under the skin. I will run you through exactly what I have been up to.

Mesh upgrade. I said I wouldn’t do this, but I have relented. The new VSX6 cocks have been reworked in mesh.  All the primary pieces of the cock have been completely reworked and finessed to create something familiar but far superior to the original sculpted cocks. In addition using multi-face designs, the tattoo and cum layers are now all part of the same item, reducing the prim costs and giving a hugely superior near skin tight fitment.

Materials Enhancements. Part of the reason for doing the mesh move was so I could integrate on to the products Materials. No fancy huds or multiple choice options though. Just a simple realistic style skin normals map to give depth and a light reflective shine layer to give extra depth. That all said the results are really quite nice.

Omega Ready Bulge. One thing I have been asked for a lot is on the clothing bulge. Originally designed for generic textures, this updated version comes mapped to the SL avatars crotch. What this really means is rather than having to build custom textures or the likes to match a clothing outfit, the bulge will now accept SL Textures. The Adult HUD now also has Omega Advanced integration on it borrowed from my Fusion bodies line up. It will need to be activated, but once it is, you will be able to enjoy using proper matching textures. The Omega Installer costs 99L$ and if you already have it, just wear it and it will activate the hud. Sadly I have had to remove the options on the bulge though. You only get the one bulge now.

Overall I think customers will love the upgrades and the new level of detail VSX6 offers.
I will however once again say though I think this is going to be the last upgrade to VSX.

Monday, 18 July 2016

VSX / Fusion Genitalia Released

Part of the Fusion Ultima Project was always to create a body which was (as far as I know) the only anatomically correct mesh body on the grid.

The standard body comes with a rigged mesh static anatomy however as I have said throughout the marketing for Ultima, I was working on a functional version.


I am pleased to say that this is now completed.

Featuring a six stage pussy, and a three stage anus, you can now have a fully functional female anatomy.
In addition to this, you get VSXM texture control systems covering a massive line up of textures from human to fantasy, materials enhancements and a special Fusion Ultima Daily hud with additiona controls.

At 300L$ its not exactly a huge investment.

Enjoy!

Monday, 29 February 2016

VSXM Futa "Rubber Ballz" now in store


Ask and you ususally find if I get in the right frame of mind, you shall get.
A friend came to me asking if I had any plans to do Fitted Mesh Physics enabled testicles.

This is the result - the Rubber Ballz.

You get 4 sizes in the pack - Natural to eye watering.
They are self conforming fitted mesh which means they will instantly adapt to your body, and thanks to physics, you also get swaying and jiggling motions. I have included some physics files to start you off with too.

These have been designed to "stand off" in front of your avatar - this is because unless you want to walk like a crab, that is where they would sit.

VSX5 and VSXM Designer HUDs are included so you have literately hundreds of textures to play with not to mention the range of VSX Designer hud features

Oh - so its clear though. The Marketing Shows a VSXM Fatboy Cock... this isnt included and is only shown for the "complete picture".
These will also work with virtually any cock too, not just VSX.

They are in Store now for 400L$

Friday, 16 August 2013

VSXM Phase 2 Release (with added surprises)

It nearly been three weeks now since VSXM arrived on the grid, and even I have to say outside of a few unexpected and strange minor bugs, M really has lived up to all expectactions.

The Phase 1 release, as I said before was designed to bring the VSX Studio fully up to date offering a massively upgraded experience for all the original products, plus a few new ones to keep people happy.

With 14 M Series products in store, we went beyond the brief of the original VSX, but as I did hint to at the time, this was just the beginning of VSXM... and more products were penciled in for launch.

Since I opened VSX back in 2009, the greatest frustration I have had was the fact I had great ideas but my hands were tied behind my back. The constraints of scripting, and of sculpted prims meant that I could never realise many of the creative visions I had. In order to do them, I would need more sculpts, and adding more sculpts would have increased the scripting costs to silly proportions, slowed the products down and generally made a mess of things.
VSXM has solved all of these issues though, and the numerous ideas, and even in world products I had already sitting there, could now become a reality.

Phase 2 of VSXM is now, partly, in store. And this time I have flexed my creative muscles somewhat with some gorgeous and quite different variations on a theme. However, I have decided to stagger the phase 2 build in order to get the products in store faster so this phase is not yet over.
In store you will find 11 of the planned 16 products.

So, lets get down to business...






This first one will come as a surprise really as its something I have resisted doing for a long time.
Yes, its a free cock. And what a freebie it is. All mesh construction, 3 basic textures styles, 2 states.
Better still, sim owners will love you for it. It has just 2 scripts and a total memory use of 29KB.
Its very basic, but is rather cool too. If you want to grab a copy, its on the upper level window area in the VSX Store.

Now thats out of the way.... lets take a look at the rest of this... I wont annote but let the images do the work for me...












These are all in the VSX Store now, and they will shortly be hitting the market place as well.

It is worth mentioning again this is only a part release of Phase 2 - there are another 5 products due to be released, and rather than doing them in bulk like I have so far, I will be releasing them as and when they are ready.
So... by the end of Phase 2, VSXM will have 30 products in store.....
*whistles quietly*... then I have to move on to the final part... Phase 3

Sunday, 21 July 2013

VSXM Arrives in store (Little Title, Big News)

It may be a short title but this is a massive and very significant release a Violet Studios.

Back in 2009, I released my adult anatomy line on to Second Life - Violet Studio Xtreme - or VSX and since then its been the focus of constant development with VSX5 arriving yesterday..... but.

When I first developed VSX, Second Life was a very different place, and over the years new techniques and technologies have arrived on SL to not only improve the look and design of products, but also how they work.
During the development of VSX3 I really got frustrated with the limitations that the original system offered - simply put lots of ideas, but nothing I could do to build them - thanks to design limitations and Linden Labs script limiting, SL was growing more and more unfriendly. In fact there were 4 VSX product that got as far as finished products... but were canned due to the fact they were too script intensive.
However, during my mesh investigations, I started to realise the potential for mesh in adult products and at that point the VSX Mesh project arrived... and really, this was to turn in to one of epic Violet Studios projects that would beat them all, with a total development time lasting near enough 18 months.


VSXM was worth the wait as it is pretty incredible really - it packs in high details multi face mesh construction (low object cost), with a radically updated texture system for ultra realistic looks, mixed in with a fliuid smooth state arousal system (17 state total on the cock, and 7 on the pussys), with 99% of the features you got on the original VSX, plus a few more, and to top it off, even considering the massive features list, it still manages to trump VSX5 on script costs - just 12 script & 340KB memory at the most - less on the female products. That is, by the way, the HUD and cock... combined...

I think those facts speak for themselves and this is just summing up VSXM in the lightest of way - in store you can find a much more comprehensive break down of the dizzying features list.

I could rattle on about this for hours but I try to resist it - all I can say is pop over to the VSX Main store, take a look and see what you think.

Now... big question... how many products are in VSXM's Phase 1 release... yes, there is a Phase 2 and Phase 3 release coming and I have some surprises pending...

Well... here is the break down in picture format...



















Expect a some more VSXM releases over the coming few weeks as Phase 2 gets underway

First... I think a little bit of break for me... VSXM is in store now

Enjoy!




Saturday, 20 July 2013

VSX Version 5.0 Release / VSXM is coming....

All the way back in the closing days of 2009, I dropped a slightly mad idea out on to my sims. Since then customers who have bought a VSX product have had the pleasure of updates almost every six months on their VSX products.

VSX Version 5.0 is the culmination of over three and a half years work. Constant development, tweeking, reworking, and improving and now, its fair to say VSX as a product has reached its limit of development... but more on that in a while.

Whats new in VSX5?
VSX5 at first glace look effectively the same as VSX4 - there have been no external improvements on this model, however on the inside ... thats a different story.

KEEP IT SIMPLE....
One thing that has always bothered me was the sheer volume of stuff that was in the VSX Box - colour huds, textures huds, piercing huds, multiple control HUDs... it was a hudfest!
On VSX5, that all changes - There is now a Designer HUD, and a Control HUD... thats it.
Generally speak, VSX5 is far less confusing

UNLIMITED 3....
Oh... and that new designer HUD isnt the old style one when it comes to colour. Using custom built elements specifically designed on vString, VSX5 uses the "Unlimited 3" colour system with new options such as metal and bone textures!

OH NUTS....
You have asked, and asked... and finally we have sorted it - testicle resize.
Under the Main resizer menu, there is now a sub menu for testicles.

This seems like a fairly straight forward if minor update... but not got to the good part yet.

LESS IS MORE

Those familiar with VSX4 may have read my rantings over the "Lagless Project" - our ultra low scripting cost model that ultimately proved to be too much for us to work through and ended up being shelved.
The major part of VSX5, is the Lagless project is complete.
VSX4 - taking a Futa as an example, used 69 operational scripts to make the product work.
VSX5 - again using a Futa, has just 5 scripts... no... not a misprint - Five.

In fact all VSX5 cocks now use 14 scripts total for both the HUD and the cock with a memory use for both of under 340KB!
This is effectively one of the lowest cost products available on the market today - good news for you as well.
Many sim owners are putting massive constraints on the volumes of scripts that can be worn, so VSX5 means you can now wear your product when and where you like and not fall foul of sim owners!


ALL GOOD THINGS.....
Well, it is true you know. They do come to an end.
As I said above, VSX has reached its limit for both design and features.
When I original started the VSX project, one of the key mantra's I had was Free Lifetime updates - something which even now, people have enjoyed.
However, if you take a VSX1 Futa, and a VSX5 Futa, and strip away everything, what you will be left with is the same product - virtually nothing has changed except for the features and extra pieces.

Today, VSX has gone really as far as it can go, there is new technologies, and new design technique out now that have revolutionised how we do things on Second Life, and VSX is three and a half years old... in SL terms thats almost anicent!

NEW BEGINNINGS....
Those of you who just got the update, will have got the little sneak peak at our monster 18 month project which is now finally ready to be unleashed - VSXM.
Expect more on this tomorrow, but I will give you a little tease peak...







Perhaps you can understand why I have been sooo quite over the last few months...
VSXM will launch with 14 new products and a vast amount more on the way...

Hemi